Having raised a substantial $7 million recently, SPACE Metaverse is investing in expanding their crew with skilled individuals from the gaming world.
SPACE Metaverse, also known as SPACE, is an up-and-coming digital universe for art and business.
They've made public their recent hires, including Chance Glasco, one of the original creators behind the renowned Call of Duty franchise, now stepping in as their director of product strategy.
Moreover, Felix Mago, who co-launched Dash NEXT and is a blockchain maestro, will now lead SPACE's blockchain initiatives, while Antonio Molina from CD Projekt RED takes on the role of product lead.
Clearly, SPACE is on a mission to evolve into the go-to platform for social commerce within the Metaverse.
Promoting the Development of SPACE
The SPACE initiative was initially developed by a compact team comprising experts in VR, cryptocurrencies, and e-commerce.
In SPACE, users find a realm where they can forge and decorate personalized digital commerce settings, featuring sectors like gaming, art, fashion, and music—think of it as a virtual marketplace, perhaps an art gallery or a concert venue, where creators can fill these spaces with digital merchandise to be traded within the Metaverse for profits.
Batis Samadian, the visionary leading SPACE, recognizes that this is the ideal moment to onboard additional talented professionals.
To wit,
“This momentum allows us to welcome a phenomenal wave of new team members. We are thrilled to embrace key figures with experiences from Call of Duty, Dash NEXT, and CD Projekt Red.”
With substantial growth continually seen in SPACE, by riding this wave, the company plans to expand its workforce five times over in the coming months.
Last December, SPACE secured a $7 million conclusion to their fundraising efforts with support from heavyweights like Coinfund, Dapper Labs, Digital Currency Group, HOF Capital, Animoca Brands, among other backers.
Boom – Metaverse
Today, the powers of blockchain and virtual currencies are more explored than ever, particularly in terms of ownership and the gaming space.
Video gamers are tapping into possibilities beyond mere entertainment—they can actually derive profit from their game-time achievements, which no longer fade away once the session ends.
Additionally, artists have found ways to safeguard their creative rights and independently market their masterpieces, thanks to minimized involvement from intermediaries.
NFTs are revolutionizing the realm by facilitating the commercialisation of digital assets, allowing ownership and trading of such unique items.
The concept of the Metaverse is rapidly attracting people's curiosity, driving mass integration as it evolves into a realm where individuals can socialize in virtual parallel worlds. It's reshaping the retail landscape, enabling crypto-centric transactions of digital goods.
SPACE stands as a crucial connector, welding these diverse virtual spaces into a new epoch of social business.
It offers a suite of tools that promotes creativity in designing bespoke virtual environments, each completely customizable and accompanied by Stripe's point-of-sale systems.
SPACE Metaverse is Here!
Consequently, these environments are accessible through desktop applications, web portals, or VR headsets.
Represented by avatars, users navigate and communicate within these settings, assisted by spatial audio that enhances the interactivity of exploring different venues, purchasing art, music, and more.
The initial Early Access Alpha release by SPACE last December attracted a notable crowd of over 15,000 enthusiasts. The platform offers creative spaces like hangars, concert arenas, amphitheaters, and more.
According to Bloomberg Intelligence, the Metaverse is on a trajectory to expand from $478 billion in 2020 to a staggering $783 billion sector by 2024, signaling a monumental market shift.